A Sr. Character Artist will create 3D characters for mobile and console development.
Description
Understand asset limitations, project milestones, risks and work accordingly
Export and set up character models for Unity
Produce models according to the provided concept art
Create high quality character models and LODs
Provide proxy models for early game integration
Create efficient and rig friendly topology
Unwrap low polygon models and create high quality color maps
Address critiques from the Lead Artist and Art Director and make revisions
Requirements
At least 3 years’ working experience in game development modeling and texturing characters using Maya, Zbrush, and Photoshop (or equivalent 3D and 2D programs)
Experience with Unity
Very good sense of human and animal anatomy and proportions
Highly proficient in Maya, Zbrush, and Photoshop
Solid knowledge in hi-poly modeling and digital sculpting
Strong knowledge of low poly modeling techniques
Very strong texturing skills, mapping and normal map extraction techniques
Ability to efficiently use the texture space and to take into consideration the pixel ratio
Ability to understand technical constraints and to integrate them when modeling
Good sense of form, shape, silhouette in regards to objects
Ability to manage their own time and work within deadlines
Good communication and English skills
Preferred
Knowledge of Marvelous Designer and Substance Painter
Ability to model environments and environment assets if needed